On a new map based on Rzhev, a real life battlefield where more than one million Soviets ended up dead or injured, opted for the latter. Fires have to be built to compensate for the cold or, if possible, vehicles. Entire armies can fall through glare ice and perish, losing the game for one side in an instant. Its chief feature is that blizzards deal damage over time to soldiers and kill them. Serious players just don't want anything else on their mind while trying to destroy their enemies.īut winter, if not random, is certainly an element that demands attention. community's love of flat levels in the normally kinetic party game-became a meme for a reason. "Final Destination, no items"-a reference to the hyper-serious Smash Bros. Competitive players are notoriously fickle about random elements they frown upon anything that might throw off their mojo. But as in the normal campaign, there are a couple potential downsides to consider as well.Īmong them, it's possible that people just won't want to play in the snow. So what's the problem? Shouldn't a new weather type add an interesting new wrinkle to the tried and true Company of Heroes formula? Well, yes. It prides itself on simulating a real battlefield. Where StarCraft, Command & Conquer, and every other RTS are high-speed clickfests, Company of Heroes is slow and realistic. ![]() Much of that appeal is derived from sheer novelty. ![]() ![]() The original Company of Heroes remains one of the most popular traditional real-time strategy games this side of StarCraft, and it retains a devoted multiplayer following. But how will that affect the multiplayer?įor a rather large contingent of fans, this is not a trivial question. It is, after all, very cold in Mother Russia. Company of Heroes 2's tagline is "Winter if Coming." With the Soviets serving as the primary protagonists this time around, such a (faux) tagline makes sense.
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